Perusing Twitter as I do, the other day I came across a bit of news from Destructoid saying that Hideo Kojima wanted to remake the Playstation’s Metal Gear Solid.
I gushed with glee at this news. I would love to see Solid Snake go from looking like this:
To something similar to this:
Granted, it’s not a huge graphical improvement, but I was absolutely giddy at the thought that I could play Metal Gear Solid remade in Kojima Productions ultra-realistic Fox Engine.
As the day progressed however, a thought began to gnaw at me.
"A remake of MGS…wait…hasn’t that already been done?”
Now, this isn’t in the Fox Engine, but at the same time, I have made fun of many game developers and publishers for remaking or re-releasing the same old content.
For all the bagging on that I do about indie games being the future, I was awfully excited at the prospect of yet another remake. At this point I thought to myself, “Man, I think I’m part of the problem…”
Make no mistake, I have purchased a fair amount of indie developed games. Shank and Deathspank from the Xbox Live Arcade are two of the best games I’ve played in recent memory, as well as the pick up and go accessibility of mobile games like Third Blade and Caligo Chaser from the Google Play Store.
However, I have been part of the reason why Halo is a phenomenon. I have both Dragon Age games, all three Mass Effect titles, and have nine Final Fantasy titles and their spin-offs in my house.
I couldn’t help but feel like I had created the monster I, along with others, aim to now slay.
As I am writing this however, I realized how few AAA titles I buy anymore. I have bought only 2 this year (Metal Gear Rising: Revengeance and The Last of Us). I spend much more time actually working my back catalog than I do actively buying new games to play.
This stems from growing older and simply not having much time to play anymore. Something always needs to be done.
Back to the original topic, Kojima later clarified via his Twitter feed that his statement was mistranslated.
This brings me to the conclusion that if the original creator wants to leave it be, maybe we should leave it as is as well.
Snake in Metal Gear Solid 4 was meant to be a metaphor for Kojima’s feelings toward the series at that point anyway, but due to fan backlash he put his name on the project anyway.
Now if you’ll excuse me, I’m gonna go check out some more stuff on Dragon’s Crown so I don’t lose my indie cred.
(Archived rant, original post from Tumblr on June 27th, 2013)